Works Cited
- Caswell, Michelle (2016). "'The Archive' Is Not an Archives: On Acknowledging the Intellectual Contributions of Archival Studies." Reconstruction: Studies in Contemporary Culture 16(1), https://escholarship.org/uc/item/7bn4v1fk
- Dryden, J. (2014). The Role of Copyright in Selection for Digitization. The American Archivist, 77(1), 64-95. https://www.jstor.org/stable/43489586
- Duff, W. M., & Harris, V. (2002). Stories and names: Archival description as narrating records and constructing meanings. Archival Science, 2(3), 263-285. https://doi.org/10.1007/BF02435625
- Lee, J. H., Perti, A., Clarke, R. I., Windleharth, T.W., & Schmalz, M. (2017). UW/SIMM Video Game Metadata Schema Version 4.0. Retrieved from: http://gamer.ischool.uw.edu/official_release/
- Olgado, B. S. (2019). Save Point/s: Competing Values and Practices in the Field of Video Game Preservation. iConference 2019: Information in Contemporary Society, 411-418.
Game Records and Supplemental Media
In order to ensure proper Fair Use, all game metadata was sourced from Wikipedia. Each page used has been linked within the item's record. The Internet Archive and Wikipedia were used to source images, audio files, video files, and other content. All content is linked to the source.