Legend of Zelda Wind Waker
- version
- Original Release
- retailReleaseDate
- 2003-03-24
- summary
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The Legend of Zelda: The Wind Waker is an action-adventure game developed and published by Nintendo for the GameCube. An installment in The Legend of Zelda series.
The game is set on a group of islands in a vast sea, a departure for the series. The player controls series protagonist Link as he attempts to save his sister from the sorcerer Ganon and becomes embroiled in a struggle for the Triforce, a sacred wish-granting relic. Aided by allies including pirate captain Tetra – an incarnation of Princess Zelda – and a talking boat named the King of Red Lions, Link sails the ocean, explores islands, and traverses dungeons to acquire the power necessary to defeat Ganon. Wind, which facilitates sailing, plays a prominent role and can be controlled with a magic conductor's baton called the Wind Waker. - colloquialTitle
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The Wind Waker
Wind Waker
Zelda - seriesTitle
- The Legend of Zelda
- agentNote
- Nintendo EAD
- corporateBody
- Nintendo
- gameplayGenre
- Action-adventure
- platform
- GameCube
- rating
- ESRB: E, Mild Violence
- gameNote
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If I had a favorite character it was probably Link. Otherwise I didn’t necessarily have one. In The Legend of Zelda Wind Waker your main companion is this talking boat. You spend a lot of time with it so it becomes a pretty memorable character.
For Wind Waker I was pretty young when I played it and I remember being stuck on it a lot. It wasn’t particularly complicated but for an eight year old, I didn't understand how to solve certain puzzles or analyze dialog to know where to go next. Certain skills like those that are probably pretty important. I remember being pretty confused by it and then it was a big deal to me when I was finally able to progress past a certain point. And then that game also involved a lot of sailing as a means of traveling. Just sailing through the endgame sea is a pretty memorable experience.
Thinking back it's not even a lot of times that I was stuck, it was that I was a young kid and certain areas were kinda creepier and gave me more anxiety than other areas. And I think I would just avoid playing the game for a bit until I was “Alright, I’m bored, maybe I should do this.” And then I would get through those areas. But I guess that’s what made them memorable is that they were creepy, scary areas. One of those areas the big gimmick was you lost your weapon so you didn’t have a weapon to use. If you got spotted you’d get reset back to the starting area. It's interesting how games can involve a lot of different genres.
In Wind Waker there was a fortress where the bad guy lives, for lack of a better way to put it. Him and side villains like a bird monster thing. That was their home base, so that obviously made it a lot more scary. And the enemies, they look like monsters so you don’t want to get caught by those.
- Item sets
- Nostalgic Games
- Site pages
- Legend of Zelda Wind Waker
- Media
- Wind Waker Cover
Part of Legend of Zelda Wind Waker