Legend of Zelda Twilight Princess
- version
- Original Release
- retailReleaseDate
- 2006-11-19
- summary
- Twilight Princess follows Link on his quest to save Zelda and all of Hyrule from being plunged into the realm of Twilight. With your partner Midna, and a mysterious ability to hop between the realms (as well as turning into a wolf), Link journeys across a semi-open world with various zones and dungeons to explore, treasures and abilities to unlock, and fearsome foes to fight.
- colloquialTitle
- Twilight Princess
- seriesTitle
- The Legend of Zelda
- agentNote
- Nintendo EAD
- corporateBody
- Nintendo
- gameplayGenre
- Action-adventure
- platform
-
Wii
GameCube
Nvidia Shield TV[3] - rating
- T
- gameNote
-
They are basically like action adventure games where you play as a protagonist named Link. And you have to save the princess, as is a popular plot point in a lot of games. They generally span a pretty far, long story. Exploring is a core aspect of the games usually. They’re relatively on the longer side.
I definitely like action adventure games. Those definitely tend to catch my eye. I generally like open world games I suppose. The Legend of Zelda tends to be that style of game.
There’s a similar kind of companion in The Legend of Zelda Twilight Princess. She was called Midna, a weird impish looking creature. I don’t even know how to describe her properly.
That game was pretty memorable, again I was really young at the time so I didn’t have money. So a lot of my most significant memories with that game was watching videos of it, hoping that I would get it for my birthday or that my parents would get it for me. What was significant about it was that the game wasn’t cartoonish looking, it looked more realistic. Past games in that genre looked more cartoonish. Just that on its own, seeing that was pretty significant. It was to the point where it was rated T, which means it's for teens, which was rare for that genre of gaming in general and especially that series.
There was a horror aspect, not a horror aspect but a kinda creepy, darker aspect to it. So on that alone it was more memorable for that reason. Darker aspects shock you into remembering it more, at least for me.
But like the whole tone of the game was just darker because there’s this plaguing thing called “The Twilight,” which anything called “The Twilight” is never a good thing, right? That kind of substance is taking over. It turns people into these weird spirit things which is ghostly and creepy. The whole thing just had a darker and creepier tone for that reason alone. Plus when characters look more realistic you naturally empathize with them more. Those aspects made it creepier compared to other games in the series.
There used to be a time where I did not care about the story at all, and I feel like with video games it is okay to not care about the story with certain games. But I definitely care more about it being an actual story and not just copied and pasted elements just to give an excuse to shoot at enemies. - gameTitle
- Legend of Zelda Twilight Princess
- Item sets
- Nostalgic Games
- Site pages
- Legend of Zelda Twilight Princess
Part of Legend of Zelda Twilight Princess